![]() It also contains an active-sensing depth camera using a structured light approach (using what appears to be an infrared LED laser and a micromirror array), which also sends (depth) images of 640*480 pixels 30 times a second (although it appears that not every pixel is sampled on every frame). The Kinect contains a regular color camera, sending images of 640*480 pixels 30 times a second. ![]() ![]() The motivation for this project was to convert the Kinect into a 3D camera by combining the depth and color image streams received from the device, and projecting them back out into 3D space in such a way that real 3D objects inside the cameras' field of view are recreated virtually, at their proper sizes (see Figures 1 and 2).įigure 1: Video of a user interacting with a pre-recorded life-size "holographic" avatar of himself in the KeckCAVES virtual reality environment.įigure 2: Video showing the Augmented Reality Sandbox, which uses a Kinect camera to capture a 3D model of the surface of sand in a sandbox, and a projector to project a dynamic topographic map back onto the sand. The Kinect is intended to be used as a controller-free game controller, tracking the body or bodies of one or more players in its field of view. It contains an array of microphones, an active-sensing depth camera using structured light, and a color camera. The Kinect is an accessory for Microsoft's Xbox game console.
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