![]() PBR material creation using Substance Painter and DesignerĬharacter rigging, skin weighting, and importing mocap data onto character rigs for export to Unity Game Engine. ![]() Model and texture environments for mobile game development using Maya, Photoshop, and Unity Game Engine Concept Art 3D Modeling Environment Modeling Hard Surface Modeling Low-poly Modeling Prop Modeling Texturing UV Mapping Retopology High-poly Modeling Weapon Modeling PBR Texturing Organic modeling Terrain Sculpting asset optimization scene compositing. ![]() PROFESSIONAL EXPERIENCE - Senior 3D Artist, HYP Games, Orlando, Florida, June 2019 – present
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